progress abates uncontinued
Aug. 29th, 2022 03:32 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
if you are SUPER CLOSELY following all of this hijinx, you've probably noticed the image spreadsheet hasn't moved, which, is accurate. I haven't had time to do any graphics work. Like I said a couple updates ago, I'm on the job-interview train, which is taking up free-time, but should let up soon (hopefully). Nobody wants to be back in the swing of knocking out static-assets more than me, I can assure you.
I've been wrestling with octave to QA things in phase one when I need a little breather, which has been pretty great. As a result of that experience I added several new actions, which I mentioned in my last update.. these include:
* boob grope
* boob grope (from disadvantage)
* bitch slap
* titty slap
* spank
* taunt
* joint-tweak
these are all kind of interesting in that they don't progress the position of the fight, but merely sap stamina, composure, or both. I need to add a few more, like the fellatio from the bottom action that was teased in the demo. I thought these little interstitial moves weren't going to be very important to the rhythm of the game, but having played around with them, they do add quite a lot, and they're giving me ideas about UI tweaks I could make, to improve the "feel" of the in-game fights. Even with a random-choice AI controlling octave, the way she pauses to spank you or talk trash before sinking in the arm-bar really adds personality. I'll probably expand on these with better graphics and dictionaries of taunts individually tailored to the personality of each girl.
Anway, back to heapsort.
I've been wrestling with octave to QA things in phase one when I need a little breather, which has been pretty great. As a result of that experience I added several new actions, which I mentioned in my last update.. these include:
* boob grope
* boob grope (from disadvantage)
* bitch slap
* titty slap
* spank
* taunt
* joint-tweak
these are all kind of interesting in that they don't progress the position of the fight, but merely sap stamina, composure, or both. I need to add a few more, like the fellatio from the bottom action that was teased in the demo. I thought these little interstitial moves weren't going to be very important to the rhythm of the game, but having played around with them, they do add quite a lot, and they're giving me ideas about UI tweaks I could make, to improve the "feel" of the in-game fights. Even with a random-choice AI controlling octave, the way she pauses to spank you or talk trash before sinking in the arm-bar really adds personality. I'll probably expand on these with better graphics and dictionaries of taunts individually tailored to the personality of each girl.
Anway, back to heapsort.