artisnal_depravity: (Default)
[personal profile] artisnal_depravity
Finished the scene I was working (octaves revenge), which came out about 3x larger than I'd intended and caused a bit of main-story-arch contemplation on my part. The very best scenes are the ones that teach you about your own world as you create them. As if the creation itself exists of its own accord; massive and wonderful but buried in obscurity, and as a storyteller, your actual task is the unearthing of it.

I made 35 static graphic assets to go along with it. Typically I try to limit myself going into a scene.. eg this should be a 10 graphic scene... I figured this would take 20 pngs to lay down, but hey, what's 15 extra png's between friends.

With that, I begin hacking on the fight system again. I have some finishing-move actions to code up, and then I'll be working on a MASSIVE array of graphics required for all the fight-scene poses. Currently the fight-scene requires 2n*p pieces of art where n is the number of Maya's opponents and p, the number of positions.

currently there are 21 positions coded; these are:
Closed_Guard
Half_Guard
Full_Mount
Side_Control
Sitting_Back_Mount
Back_Mount
Face_Sit
North_South
S_Mount
Full_Mount_Pin
Back_Mount_Pin
North_South_Pin
Face_Sit_Pin
Bowing_Angel_Pin
Standing
Wrist_Control
Standing_Back_Control
Standing_Underhook
Standing_Guillotine
Sitting_Arm_Bar
Arm_Bar_Bottom

With three competitors that's 2*3*21 == 126 images I need to make. There are actually fewer than that because most of octave's images have been done for a long time now (those were used in the fight in v0.0.1). BUT I'll also be adding another 10 or so positions (60 images) before the next release for all the finishing moves so, the grand total will probably be ~150 or so.

better get to it.
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artisnal_depravity

May 2023

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