May. 18th, 2023

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At this point I've more or less wrapped up the scenes I want in the next update, and I'm starting on coding up the first arena, which is kind of fun, the plan is for the first (or first several matches) to take place in the classic night-games arena, which means I'm looking at the Night-games map and more or less re-creating it. As I dig in it strikes me that it's been over a year since I've played NG, and I think since the community has heard anything from SilverBard. I super hope they're doing well, and I gotta say I can, at this point, certainly empathize with the absentee h-game creator archtype. Working on a project like this really is just SO different from any other kind of software or art project. You can't just jump in and out of it as time allows, an investment of time really requires an emotional component that is probably pretty fucking unhealthy in all honesty heh. You need to take that basically manic uncontrollable, horny energy and kind of pour it into this **extremely** slow moving complicated, intricate, easy-to-fuck-up process which necessitates that you maintain that energy for hours on end.

It's not just a question of _do I have some time to make a little progress on this h-game side-project. The question is really more like, do I have the time and inclination to work myself into a fuck-needy lather and then write code, diction and make art like that for 4-6 hours, and then keep feeling the aftermath of it for days?

I barely have the beginning of an operational game, and I find it difficult to believe people do this all day every day as a job. Maybe that's why, for the most part, the good games get abandoned and the ones that get finished are sort of uninspired. The chunk of meat these projects take out of you is substantial, unless you're just not really invested, and in it for the morally-questionable cash.

Anyway back to the grind.

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artisnal_depravity

May 2023

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