Is it dead already?
Nov. 9th, 2022 03:27 pmI promised myself I wasn't going to apologize to internet randos for not being available-enough on this project and etc... so I guess sorry not sorry I've been kind of absent. Turns out getting a new job means you know.. actually doing that job.
Anyway, I have oodles of progress to report. Joy's battle-system art is entirely complete, which is dope. I can now challenge Joy and have complete battles with her. She's super fun. Her battle art is judo-flavored, so she has better stand-up angles and judo-takes on various positions. For example here's what her side-control looks like, in the judo-style made famous by Karo Parisian et al..

I took a few liberties with Joy's pins, making them a little more openly sensual than Octaves, since the storyline mechanic between maya and joy isn't going to be competitive/hostile (to say the least). Here's her backmount pin, which is, I think, the least racey of the pins I drew for her.

I also did a ton of bug-squashing, and a little AI work. Currently all of the competitors get a copy of a common "AI" class that is responsible for choosing moves from the list of available moves (in the current position and known by the fighter). Previously that AI class was just a random selector, with a few constraints (like don't select breathe if your stamina is already high, and don't select adjust if you selected adjust last turn), but recently I created an ai subclass for Octave. Mostly because I got fed-up of her selecting sweeps from closed-guard when she should be bitch-slapping and throwing arm-bars. Anyway that was fun for me, just from the perspective of being able to make a fighters fight-style match their personality a little better.
I want to do a little UI work, on the stamina/composure bars, to insert facial shots of the fighters, and swap out the composure bar for arousal in the fuck-portion of the fight. Then I'll start on Holly's art.
take it easy.
Anyway, I have oodles of progress to report. Joy's battle-system art is entirely complete, which is dope. I can now challenge Joy and have complete battles with her. She's super fun. Her battle art is judo-flavored, so she has better stand-up angles and judo-takes on various positions. For example here's what her side-control looks like, in the judo-style made famous by Karo Parisian et al..

I took a few liberties with Joy's pins, making them a little more openly sensual than Octaves, since the storyline mechanic between maya and joy isn't going to be competitive/hostile (to say the least). Here's her backmount pin, which is, I think, the least racey of the pins I drew for her.

I also did a ton of bug-squashing, and a little AI work. Currently all of the competitors get a copy of a common "AI" class that is responsible for choosing moves from the list of available moves (in the current position and known by the fighter). Previously that AI class was just a random selector, with a few constraints (like don't select breathe if your stamina is already high, and don't select adjust if you selected adjust last turn), but recently I created an ai subclass for Octave. Mostly because I got fed-up of her selecting sweeps from closed-guard when she should be bitch-slapping and throwing arm-bars. Anyway that was fun for me, just from the perspective of being able to make a fighters fight-style match their personality a little better.
I want to do a little UI work, on the stamina/composure bars, to insert facial shots of the fighters, and swap out the composure bar for arousal in the fuck-portion of the fight. Then I'll start on Holly's art.
take it easy.